New Media and the Museum

IAT 888 | Spring 2012 | SFU SIAT | Kate Hennessy

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January 17, 2012 by jeremy

Replicating “Liveness”…

Marc Pachter (2002). Ross Parry [Ed.] Museums in a Digital Age.Ch. 32. Pp. 232-235. London: Routledge, 2010.

Pachter appeals to sentimentality to attempt to elevate the transcendence of the “authentic” Art-Masterpiece beyond that of a perfectly replicated copy (though nanotech-assembly).  However, this argument makes authenticity seem superficial and little more than a generation’s mourning for the loss of the “authentic original” in the age of the perfect copy.  No materiality can lay claim to an empirical source of authenticity nor originality unless – according to Pachter – the object/entity is itself, a “witness” to history (p. 333).  Despite Pachter’s sentimental attachments, the fact that an “original” artwork was a witness to history is merely a piece of conceptual trivia and not inherent in the residual aesthetic output of the “Masterpiece”.

Pachter desperately appeals to the emotions by claiming that “liveness” (p. 334) will always be desirable as an authentic experience that future technologies could never replicate.  Ironically, he never mentions how liveness itself will soon be replicated with similar means (i.e. nanotech combined with future developments in Artificial Intelligence).  Again, with personalities being routinely synthesized and remediated in the near future (Bainbridge 2006), “live presence” will also be perfectly replicated without any sense of “originality” nor “authenticity” behind live performances.  In a surreal fashion, “authentic original” entity-molds will be left to ramble to younger generations about how they were once a “witness” to the days before the perfect copy. Unfortunately, these younger generations might use the more derogatory application of the word “relic” to these individuals and remove all previous religious semantic associations with the word.   Contrary to Pachter, I believe that authentic-ness only contains a temporal mystique and is institutionally treasured only before the perfect copy has been developed.

Admittedly, there is something to be said for an original artifact being a lone “witness” to a historical event.  However, this appreciation can only be conceptual and that – especially in the Nanotech age – there would be no way for anyone to empirically validate that a copy is different from the original unless insisted on by an official cultural representative (i.e. museum guide, critic etc).

If anything, Pachter should re-evaluate the transcendental nature and purpose of art(ifacts). For Kant in 1790, there were two kinds of beauty.  One was Free Beauty – independent of contextual background (esp. historical background) and the other type of beauty to consider was Adherent Beauty (contextually dependent) (Kant 1790 in Pluhar 1987:53, 229-232).  True “originality” and “authenticity” in any cultural artifact or mentifact transcends its usual museum and corporate cultural context as a collectable commodity.  Also, the most “timeless” object/entity is always something above its mere historical context as it is more than merely something that was the “first” to appear.

ADDITIONAL READINGS:

 William “Sims” Bainbridge (2006). Strategies for Personality Transfer. Terasem Journal.  http://www.terasemjournals.org/PCJournal/PC0104/bainbridge_01b.html

 

Kant, I. 1790. Critique of Judgment. Werner S. Pluhar [Trans.].  Indianapolis: Hackett Publishing, 1987.  ISBN: 0-87220-026-4.

Posted in Assignments, Commentary · Tagged bainbridge, immanuel kant, jeremy owen turner, marc pachter, museums, nanotechnology, replication, sentimentality, Week 2, william sims bainbridge · 2 Replies ·

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January 16, 2012 by jeremy

A Most Assailable Voice

Jeremy O. Turner’s personal commentary on:

Peter Walsh (1997). The Web and the Unassailable Voice. Ch.24. Pp. 229-236.  (ch. 24, MDA). Ross Parry [Ed.] Museums in a Digital Age.London: Routledge, 2010.

Walsh basically argues that the generic narrator’s voice for museum audio tours represents dubious intentions through its often “patronizing” and institutional tone of voice (Walsh in Parry 2010:230). Further, Walsh claims that the unassailable voice does not seem to believe or understand what it says (expresses the collective museum committee’s bureaucratic voice). Walsh generally considers the disembodied narrating voice to be vaguely irritating and even turns people off from visiting museums. For Walsh, this voice should be “endured rather than enjoyed”.  Part of this is due to its “know-it-all” tone that uses an endless monologue to appear “polished” and authoritative.

Walsh claims that such a voice would not be useful in a Web environment.  However, I believe that Walsh is taking a very reductive stance based on his experience of 1990s-era digital data-base repositories (i.e. merely “a library” […] “without librarians”, Ibid:231) rather than the full performative palette available to the fantastical affordances of virtual worlds and augmented reality. His claim that the web is a “faddish new medium” (Ibid.) just goes to show how dated this article has already become. He is right to claim that communication is not (always) a monologue but can be a dialogue.  Fortunately, the anachronistic “World wide web” from the 1990s has been transmuted into a meta-medium “world” of multi-personal communication, chimera ontologies and hybrid synthetic realities. Within this new paradigm, institutions such as museums only need to pretend to be authoritative to be worthwhile.  Now more than ever, museums have the option of engaging in a welcome form of institutional role-playing activity as part of the exhibition experience.  Ultimately, museum collections have the opportunity to have artifacts and mentifacts “come to life” in their “imaginary world”.  Especially for conventional and online museums, it helps to engage the audience theatrically and having this type of “unassailable” voice does provide a sense of institutional purpose to be derived from this total experience.  Such an experience is indeed suitable for the 21st century’s interest in historical role-playing – as shown in video games and chat-based virtual worlds.

CLICK HERE FOR VIDEOS:

Voice of Fire 2006 Instructional Video…

Voice of Fire 2006 in action at the Surrey Art Gallery!

Walsh’s “Wizard of OZ” metaphor was actually applied for one of my own interactive character installations at the Surrey Art Gallery’s Techlab in 2006.  This top-down “voice of authority” mythos can be re-purposed to re-vivify a sense of awe and mystery for re-experiencing museum and art-gallery collections. For the Techlab, I created and projected a large vertical avatar that mimicked Barnett Newman’s iconic painting “The Voice of Fire” [1967] (Walsh 1997 in Parry 2010:229). This avatar was a long red-vertical stripe (almost the same size as the original stripe) and its world was the blue-space behind it.  Unlike the original painting (collected by the National Gallery), my “Voice of Fire” could come to life, navigate around the blue colour-field and directly interact with gallery attendees as well as speak with its own “unassailable voice”.  This voice was actually mine (pitch-shifted through sub-woofer bass speakers) and I role-played in real-time as the Voice of Fire and answered questions about the nature of art, from what I felt was the painting’s own ontological perspective on its material confinement to museum institutions.

Both docents and kids who had visited my Voice of Fire exhibit had actually made a correlation between the “Voice of Fire” and the “Wizard of Oz”.

As with similar examples to the one I just gave, the aesthetic purposiveness of the art-work (and its appropriate cultural context and expressivity) should determine whether or not this type of voice should be employed. Whether or not to use an authoritative institutional voice like this is now a creative decision. Some artifacts and mentifacts require the process of its discovery (i.e. its frailties and human activity) to be hidden and contextually complete only to those who have created them.  Otherwise, museums can self-reflexively acknowledge their inherently bureaucratic and stifled collective “personality” and utilize the theatrical aspects of institutional authority.  By doing so, audience members of many demographic orientations may be further immersed into the “imaginary world” of the museum. Demographic dissonance only occurs if the artifact or mentifact is seen as culturally sensitive.  For those objects/entities, it must be very clear where the disembodied voice is originating from and why. By not being contextually explicit or playful in its approach the museum voice might indeed dissuade attendees from wanting to explore the cultural nuances that unravel the more complex cultural aspects of an artifact/mentifact.

Walsh questions whether or not this voice should be remediated in cyberspace.  In my opinion, the answer to this lies within how the individual wishes to navigate through the “cyberspace” experience. Timothy Leary famously distinguished between two kinds of exploratory “cyberspace”.  Each kind derives from the ancient etymological root-word for “cyber”.  In the Hellenic tradition, the root-word was “kubernetes” (“pilot”) and allowed any individual (in their time, naval captains) the option to navigate their own course through the environment (Leary 1999:366).  However, the Roman Empire had reinterpreted this word as “gubernates” (Ibid.).  Gubernates – instead of kubernetes – implies top-down institutional guidance (i.e. control and governance) when dealing with informational terrain (including bureaucracy).  To conclude, cyberspace museums can choose to either allow the end-user to explore collections on their own (with their own agency) and/or seek guidance from an imaginary gubernatorial-guide.

ADDITIONAL READING:

Leary, Timothy. “The Cyberpunk: The Individual as Reality Pilot.” CyberReader. Ed. Victor J. Vitanza. 2nd ed.Needham Heights, MA: Allyn & Bacon, 1999. 364-372.

Posted in Assignments, Case Studies, Commentary, Exhibits · Tagged avatar, barnett newman, jeremy owen turner, museum voice, performance, peter walsh, surrey art gallery, voice of fire, Week 2 · Leave a Reply ·

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January 13, 2012 by kate

Class at the Museum of Vancouver, Jan 17 2012

Reminder to class participants: We wil be meeting at the Museum of Vancouver this week for an introduction the Neon Vancouver | Ugly Vancouver exhibit, and to the emerging virtual exhibit and mobile walking tour The Visible City: Illuminating Vancouver’s Neon. Come with questions and your notebooks, prepared to engage in a discussion with the exhibition curators. In advance of our visit, you may want to spend a few minutes familiarizing yourself with the MOV’s collections at OpenMOV.

Time: 2:30 PM
Location: Museum of Vancouver, 1100 Chestnut Street
(Vanier Park).

Posted in Assignments, MOV, News · Tagged OpenMOV · Leave a Reply ·

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December 30, 2011 by kate

Local Museums, Assignment #1

Our first assignment is a short response paper that critically evaluates the use of digital media in a local museum or gallery. Here is a list of possible institutions (other suggestions are more than welcome):

Vancouver Art Gallery
Surrey Art Gallery
Museum of Anthropology at UBC
Pacific Museum of the Earth (UBC)
Contemporary Art Gallery
Bill Reid Gallery
Museum of Vancouver
Vancouver Maritime Museum
SFU Museum of Archaeology and Ethnology
Roedde House Museum
North Vancouver Museum and Archives

Posted in Assignments, Exhibits · 3 Replies ·
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