Project Proposal – Procedurally Generated Games with AI-Motivated Agency: Blurring the Line between Humans and AI 23 Feb – arronferguson Concept In this paper (via the long format – no project), I would like to talk…
HARDWARE / SOFTWARE / WETWARE – PRESENTATION PREVIEW 18 Feb – jeff In preparation for my presentation on Friday, I will briefly introduce the topic. This presentation asks…
Human 2.0 10 Feb – serkan Nowadays, if we would like to know more about a person, it is not surprising that…
Context and Complexities 10 Feb – reese I enjoyed Darin Barney’s chapter on the technological augmentations for experiencing Vancouver, but I am not…
IAT 811 – Week 6, New Media 10 Feb – arronferguson New media, new media, new media, new media … new new media, newer … and so…
Context and Content – Information and the Archive 9 Feb – maggie “Rather the productive ambiguity of noise emerged from the consideration that it too is information –…
Noise and Information 7 Feb – jeff Lafrance notes that technology has often been used to metaphorically embody complex bodily functions. Machine learning…
Myst: Demystified 6 Feb – serkan For my response paper, I studied the cult game Myst, which was developed by Cyan and…
Communication 3 Feb – reese In Bruce Clarke’s chapter on communication, he discusses identity formations within communication theory and how, from…
Through the Body. Where is the work? g’ashondai’kwa (I don’t know), 2016. 3 Feb – maggie “Theory” is generated and regenerated continually through embodied practice and within each family, community, and generation…